

We will be using Textures and Materials from the Standard Assets Package as they are free to use and provide a base on which we can get our desired effect. Import the Particle System, Utilities and CrossPlatformInput Categories from the package.


All calculations are done in world space which makes it possible to have height-based fog modes that can be used for sophisticated effects.
UNITY PARTICLE PLAYGROUND FOG HOW TO
You can follow these tutorials on how to do that if you’re not familiar. To get started we first need to set-up our environment for VR – Gear VR in this case. How the same effect can be used in VR will be explained as well. This Tutorial is we’re going to be creating a fog effect in VR as well.
